A Brief Overview of Virtual Environments

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Virtual environments have been increasingly used for a variety of contexts: teaching in classrooms, scientific research, distance learning, psychiatric treatment, business, and e-commerce to name only a few. This overview will highlight some basic definitions, distinctions, and applications of this rapidly changing field.

Dictionary.com defines a virtual environment as "a computer-generated, three-dimensional representation of a setting in which the user of the technology perceives themselves to be and within which interaction takes place; also called virtual landscape, virtual space, virtual world."

Where as Wikipedia describes it as a “computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars).”

Needless to say there are some differences in these definitions. This is understandable considering that many differnt types of virtual environments.

Types of Virtual Environments

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Collaborative Virtual Environments (CVEs) or Multi-User Virtual Environments (MUVES) are virtual environments that involve more than one user, with avatars interacting with each other. With increased bandwidth and more available Internet access, virtual environments that allow for greater multi-user interactivity have become more widely available in recent years.

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Immersive Virtual Environments (IVEs) competley surrounds the user, increasing the user’s sense of presence actually being within it. In addition to sight and sound, many IVEs also implore virtual smells, sensations and (in very rare cases) tastes. IVEs typically require special equipment including a head mounted display or a project equipment situated in a room or “cave.” IVEs track a user’s head and body position, facial expressions and gestures, and other information, thereby providing as much information about where in the environment the user is focusing his or her attention.